An entire year of failure
An entire year (2009) of cringe-worthy failure in less than seven minutes, hosted by Funny or Die:
Noteworthy entries.
An entire year (2009) of cringe-worthy failure in less than seven minutes, hosted by Funny or Die:
I finished reading William H. Patterson's large new biography of Robert A. Heinlein yesterday. I knew I wanted to write something about it, but I gave it a day to simmer. Frankly, I'm still not sure what to say other than I was positively impressed. Basically, Patterson achieved the remarkable goal of demythologizing the man without gutting him. I've read any number of biographies of famous (and infamous) personalities which tended either to be hagiographic (and therefore virtually useless as any kind of honest reference) or a brutal airing of personal failings in some sort of attempt to drag the subject down to "our level" and resulting in a catalogue of reasons to think ill of the person under study. (This is one reason I tend to urge people that if they like an artist's work, read it all if possible, see it all, listen to it all before finding out about them as human beings. Too often the person, depending on the book, spoils the work for many.) Patterson has done something useful for aspiring science fiction writers. (Hell, for any kind of writer as far as that goes.) Heinlein's reputation casts a long, dark shadow across the field. He is one of the pantheon of timeless Greats and in many ways the most intimidating of the lot. It is, I think, useful to know that he had just as much trouble getting started---and staying started---as any other decent writer. (Harlan Ellison has observed that the hard part is not becoming a writer but staying a writer, that anyone basically can get lucky at the beginning, but over time the work simply has to stand up for itself.) The legend has been repeated ad nauseum, how Heinlein saw an ad for a short story contest, wrote a story, then decided to send it to Astounding instead of the contest because Campbell paid better, and it sold. That story was Life Line. From there, up was the only direction Heinlein went. The reality is much more as one might expect. True, he sold that first story to Campbell and sold more, but not without rejections getting in there and Campbell making him rewrite some of the pieces and not without a lot of wrestling with reputation and deadlines. Writing is hard damn work and this book shows what Heinlein had to go through. Yes, he was better than most, but he wasn't teflon. And he had to learn, just like any of us. Reading about time spent living in a four-by-seven foot trailer on $4.00 a day while he sweated a new story makes him suddenly very human. But also very admirable. The other problem with Heinlein is that he did codifying work. There were time travel stories, generation ship stories, alien invasion stories, and so on and so forth before him, but he wrote a number of stores---all lengths---that more or less set the standard for how those stories should be done. He wrote "defining" stories, and for a long time people gauged their work and the work of others by that gold standard. One gets tired of having such a bar hanging over one's head all the time and naturally a reaction emerged over time that was as nasty as it was inevitable, casting Heinlein as the writer to work in opposition to. By the time I discovered Heinlein, during my own golden age at 11, 12, and 13, he was already being touted as "the Dean of Space Age fiction." [More . . . ]
Here's a new way to get away from people . . . well, except for the thousands of people who are on the both with you:
[I]t is so big it will have actual neighborhoods – a Boardwalk with a real carousel and high-diving show; a Central Park with thousands of real plants and trees; a Royal Promenade as wide as a highway, lined with shops and including a bar that rises three decks; an Entertainment zone that includes an ice skating rink; and more. The 16-deck ship will have as many as 8,700 people onboard when you combine full-capacity passengers and crew, certainly enough to declare Allure a city at sea.
I have to admit, I enjoy reading about the gaming scene (I live my geek vicariously). I was therefore delighted/amazed/surprised/dumbfounded to read about a new MMO game called The Bible Online warning - extremely slow server The site describes the game as follows
<The Bible Online: Ch1. The Heroes> is based on the first book of the Bible, Genesis. Players can meet and play the real heroes of Genesis, Abraham and his descendants. The game is designed for users to actually experience the Book of Genesis by fulfilling quests of Abraham, which is based on the true stories of the Genesis. As a MMORTS, players are to lead their tribe, build buildings, maintain resources and engage in warfare with other tribes. However, players do not stay in one place, but will go on a quest to go to the Promised Land. Players will lead Abraham’s tribe from Ur to Haran and finally to Canaan.Most game sites are very excited, but confidently expect the game to be 'adult only' due to the graphic nature of the sex, violence, and general debauchery inherent in the source material. [H/T - Destructoid and Penny Arcade]
We have now upgraded Dangerous Intersection so that you can access all of our articles and comments (and submit comments) on your smart phone. I'd like to give some recognition to two entities and one person that/who have made this advance possible. First of all, this website runs on a WordPress platform. This is excellent and free open source software has been developed by hundreds of community volunteers (how does Free Market Fundamentalism explain this massive effort?). For the new mobile capability, we are using a new release, WPtouch Pro 2.0, by Bravenewcode. For those of you who run your own WordPress sites, WPtouch allows incredible functionality for about $30 per website. If you visit DI on your smartphone, I suspect that you'll agree. I'd also like to thank Josh Timmons, a St. Louis computer consultant who tirelessly maintains our server and provides me with immense amounts of technical know-how, much of it in the wee hours. For those of you who use iPhones, you can also make DI the equivalent of an App. Simply visit this site by entering the URL (http://dangerousintersection.org/ ). Once you see the site on your phone, press the "+" button at the bottom of your screen and choose "Add to Home Screen." The next screen allows you to choose a shortened name for our site (I chose "DI"). Then press "Add." From then on, you can access DI directly from your iPhone home screen (you needn't go through Safari any longer). I don't want to be presumptuous. I hope that your finding this site to be thought-provoking in a civil way. To the extent that this is true, then, see you in the future, either on your computer or on your phone.