Huffpo offers this broad view of what motivates the competition regarding some of the most popular board games. For example, the game of Monopoly encourages players to become the 1%.
Underlying assumptions of popular board games
- Post author:Erich Vieth
- Post published:November 27, 2011
- Post category:American Culture / Psychology Cognition
- Post comments:0 Comments
Erich Vieth
Erich Vieth is an attorney focusing on civil rights (including First Amendment), consumer law litigation and appellate practice. At this website often writes about censorship, corporate news media corruption and cognitive science. He is also a working musician, artist and a writer, having founded Dangerous Intersection in 2006. Erich lives in St. Louis, Missouri with his two daughters.