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	<title>Comments on: We knew him when . . . Nick Smith designs his way to PWN or Die</title>
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	<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/</link>
	<description>Human Animals at the Crossroads of Culture, Science, Religion and Media</description>
	<pubDate>Sat, 21 Nov 2009 01:16:05 +0000</pubDate>
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		<title>By: L Dub</title>
		<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/comment-page-1/#comment-28551</link>
		<dc:creator>L Dub</dc:creator>
		<pubDate>Tue, 28 Oct 2008 04:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://dangerousintersection.org/?p=2781#comment-28551</guid>
		<description>NSD is my boo!</description>
		<content:encoded><![CDATA[<p>NSD is my boo!</p>
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		<title>By: Erika Price</title>
		<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/comment-page-1/#comment-20511</link>
		<dc:creator>Erika Price</dc:creator>
		<pubDate>Thu, 03 Jul 2008 14:30:44 +0000</pubDate>
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		<description>Player-created video game videos have become increasingly popular. The most apt gamers have created a new craze of recording their "speed runs' of lengthy games, competing to see who can find the fastest shortcuts, or simply complete a game's requirements in the least amount of time. Videos of in-game play also provide perfect how-to's to less skilled gamers, point out amusing glitches, and help to reveal hard-to-reach extras and easter eggs. Many solid online gamer communities have flourished and wilted over the years- I cut my teeth on the internet visiting AOL's (yes, AOL's) Antagonist Games Network back in the late '90's.

 Bravo to Nick for pulling together a new hub for gamers. I don't have the time to play through video games like I did as an adolescent drowning in idle time, but I'll still definitely check out this new resource.</description>
		<content:encoded><![CDATA[<p>Player-created video game videos have become increasingly popular. The most apt gamers have created a new craze of recording their &#8220;speed runs&#8217; of lengthy games, competing to see who can find the fastest shortcuts, or simply complete a game&#8217;s requirements in the least amount of time. Videos of in-game play also provide perfect how-to&#8217;s to less skilled gamers, point out amusing glitches, and help to reveal hard-to-reach extras and easter eggs. Many solid online gamer communities have flourished and wilted over the years- I cut my teeth on the internet visiting AOL&#8217;s (yes, AOL&#8217;s) Antagonist Games Network back in the late &#8217;90&#8217;s.</p>
<p> Bravo to Nick for pulling together a new hub for gamers. I don&#8217;t have the time to play through video games like I did as an adolescent drowning in idle time, but I&#8217;ll still definitely check out this new resource.</p>
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		<title>By: Dan Klarmann</title>
		<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/comment-page-1/#comment-20407</link>
		<dc:creator>Dan Klarmann</dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:41:20 +0000</pubDate>
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		<description>I enjoyed the Projectile Dysfunction ad.   &lt;a href="http://www.pwnordie.com/videos/8e56a1eec7" rel="nofollow"&gt;Here's the link. &lt;/a&gt;
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		<content:encoded><![CDATA[<p>I enjoyed the Projectile Dysfunction ad.   <a href="http://www.pwnordie.com/videos/8e56a1eec7" rel="nofollow">Here&#8217;s the link. </a></p>
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