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	<title>Comments on: We knew him when . . . Nick Smith designs his way to PWN or Die</title>
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	<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/</link>
	<description>Human Animals at the Crossroads of Culture, Science, Religion and Media</description>
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		<title>By: L Dub</title>
		<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/comment-page-1/#comment-28551</link>
		<dc:creator>L Dub</dc:creator>
		<pubDate>Mon, 27 Oct 2008 22:53:25 +0000</pubDate>
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		<description><![CDATA[NSD is my boo! ]]></description>
		<content:encoded><![CDATA[<p>NSD is my boo! </p>
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		<title>By: Erika Price</title>
		<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/comment-page-1/#comment-20511</link>
		<dc:creator>Erika Price</dc:creator>
		<pubDate>Thu, 03 Jul 2008 08:30:44 +0000</pubDate>
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		<description><![CDATA[Player-created video game videos have become increasingly popular. The most apt gamers have created a new craze of recording their &quot;speed runs&#039; of lengthy games, competing to see who can find the fastest shortcuts, or simply complete a game&#039;s requirements in the least amount of time. Videos of in-game play also provide perfect how-to&#039;s to less skilled gamers, point out amusing glitches, and help to reveal hard-to-reach extras and easter eggs. Many solid online gamer communities have flourished and wilted over the years- I cut my teeth on the internet visiting AOL&#039;s (yes, AOL&#039;s) Antagonist Games Network back in the late &#039;90&#039;s. 
 
 Bravo to Nick for pulling together a new hub for gamers. I don&#039;t have the time to play through video games like I did as an adolescent drowning in idle time, but I&#039;ll still definitely check out this new resource. ]]></description>
		<content:encoded><![CDATA[<p>Player-created video game videos have become increasingly popular. The most apt gamers have created a new craze of recording their &quot;speed runs&#039; of lengthy games, competing to see who can find the fastest shortcuts, or simply complete a game&#039;s requirements in the least amount of time. Videos of in-game play also provide perfect how-to&#039;s to less skilled gamers, point out amusing glitches, and help to reveal hard-to-reach extras and easter eggs. Many solid online gamer communities have flourished and wilted over the years- I cut my teeth on the internet visiting AOL&#039;s (yes, AOL&#039;s) Antagonist Games Network back in the late &#039;90&#039;s.</p>
<p> Bravo to Nick for pulling together a new hub for gamers. I don&#039;t have the time to play through video games like I did as an adolescent drowning in idle time, but I&#039;ll still definitely check out this new resource. </p>
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		<title>By: Dan Klarmann</title>
		<link>http://dangerousintersection.org/2008/07/01/we-knew-him-when-nick-smith-designs-his-way-to-pwn-or-die/comment-page-1/#comment-20407</link>
		<dc:creator>Dan Klarmann</dc:creator>
		<pubDate>Tue, 01 Jul 2008 11:41:20 +0000</pubDate>
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		<description><![CDATA[I enjoyed the Projectile Dysfunction ad.   &lt;a href=&quot;http://www.pwnordie.com/videos/8e56a1eec7&quot; rel=&quot;nofollow&quot;&gt;Here&#039;s the link. &lt;/a&gt; ]]></description>
		<content:encoded><![CDATA[<p>I enjoyed the Projectile Dysfunction ad.   <a href="http://www.pwnordie.com/videos/8e56a1eec7" rel="nofollow">Here&#039;s the link. </a> </p>
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